![]() ![]() As it tries to marriage an assortment of gaming styles together, it unfortunately never really excels in either department and feels like being left facing an identity crisis. Ironically, however, it is sometimes the game's main strengths that lead to its weaknesses. It's with this focus on using different physics and abilities that the game opens up and makes gamers think outside the metaphorical box.įiguring out how to use each character's ability to help themselves and others is both fun and engaging, and hearing the narrator try to explain each polygon's selfish and revenge-filled reason for trying to make it to the end before others, only adds to the quirky nature of the game. ![]() Thomas Was Alone, or at least, he was for the first level of the game, but as the game goes on, Thomas encounters different shapes, each with their own story and more importantly, move sets - some characters can jump high, others are small enough to fit through small gaps, whilst one has the ability to float in water and serves as a boat to help the less able shapes get from one side to another. It's an interesting take on a game that is essentially about shapes and is a humorous attempt to add substance and identity to the least interesting looking characters yet to be seen anywhere. Of course, what makes this different is not only the mechanics but also the way the story of Thomas is narrated throughout. However, delve a bit deeper and it becomes apparent that this isn't a simple case of jumping and running through stages, as much effort has gone into making this a slightly more thought-provoking blend of physics- and puzzle-based gaming. Upon first glance, Thomas Was Alone may look like nothing more than a simple platform game, where the main aim is to guide a square block towards its designated goal.
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