![]() We tried to answer these questions and more by taking the code built during the hack weeks and developing it further to incorporate existing Roblox features as well as implementing some possible future extensions. What is the range of hardware the system can run on?.How well does the engine perform in extreme cases?.How well does the engine perform on existing content?.What kind of features can become possible as future extensions?. ![]() There are many factors to consider when building a new lighting engine: Since we had two competing approaches, we could not just pick any one of them - we had to pick the right one. The focus of these hack week projects was to push the boundaries of quality of content on Roblox since it became clear that both represent significant improvements in the lighting technology that our community wants, we decided to invest more time in this. In particular, our lighting engine has served us well over the years but limits the creative power of our developers, which is why over the last few years we have built several lighting prototypes during hack week: Hack Week 2015 (Next Generation Voxels) We are always trying to improve Roblox by enhancing the fidelity and the scale of our simulation. Future Is Bright | future-is-bright future-is-bright Prototyping future Roblox lighting technology View on GitHub Hack Week
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